Why do game designers design games? Sidle closer, and I’ll whisper: The real reason is for fun (oh, there’s money involved, but any accountant who peeks at the bank books of most game designers will have to agree with me; we do this for fun).

So, back in 2011, when Rogue Genius Games asked me if I’d like to do a “fun little” Pathfinder adventure, I said yes. And, being then buried in game projects that involved overlapping rooms, secret passages that had secret passages, sliding rooms, chutes and magical “involuntary ascending elevator” shafts, twisting staircases with peepholes and murder holes and the like, I decided to do something quite different. An encounter adventure with a map so simple that it could be described over the phone to a gamer elsewhere. That, utilitarian though the layout might be, could realistically have been dug out of solid rock by someone sane, for everyday purposes. In this case, dwarves with storage needs. A very simple subterranean complex that later, of course, was used for other, darker purposes.

Which is why it’s called The Black Skull Laughs. What? Insufficient explanation? Well, if you want to know why the Black Skull is laughing, just go on the adventure . .

Sample of the goodies inside.

Sample of the goodies inside.

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Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of Endreth. The crypt is haunted, crawling with undead and fell magic, and local legends say it is ruled by the Black Skull—the undead remains of evil Lord Blackskell, who founded Endreth six centuries ago.

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There are very, *very* few Ed Greenwood adventures compatible with the Pathfinder Roleplaying Game. The Black Skull Laughs is one of these few, available for the first time to the general public! Greenwood was allowed to write anything he wanted for this adventure and the end result is, ah… different!

From Rogue Genius Games via DriveThruRPG.com.